COMING SOON TO STEAM

Surviving the Season

One winter. Thirty days. The world never pauses, and when you log off your survivor keeps fighting the cold on autopilot.

WindowsLinuxmacOSSingle playerCo-op & PvP servers

REAL TIME

A 30-day season takes 30 real days. Clocks run 1:1, dusk comes when it comes, and every hour of the cold is an hour you actually live through.

NEVER STOPS

Log off and your survivor carries on: gathering, building, sleeping and running from wolves on their own schedule. Your friends can watch them do it.

THE WINTER WINS

Early frosts are an annoyance. By midwinter an unprotected survivor freezes in about three hours. Snow piles up, storms turn into blizzards.

The game

Come ashore. Get ready.

A ship drops you on an unknown island with a knife, a little food and a captain's promise to come back in a month. Everything between now and then is up to you.

The captain's ship anchored off the beach
Arrival

A hand-painted island, ten kilometres wide

Maps are huge, streamed in as you walk, with rivers carved by erosion, lakes, caves under the hills and a harsher climate the further north you go. Three marked places on your map are the only lead you have.

  • Worlds up to 10 km across
  • Rivers, fords, forests, ruins and hamlets
  • Caves with real darkness: bring a torch
Thatched houses built piece by piece
Build

Design your own shelter, wall by wall

There is no house button. You lay floors, drag out walls, hang doors and choose a roof. Close the loop and the room becomes a home: warmer, better for sleep, faster for healing.

  • Wattle and thatch, timber, stone, clay tile and slate
  • Hipped roofs that follow any outline
  • Barns, palisades, ramparts and gates
A farm with crop plots, a well and a cold frame
Live off the land

Farm, forage, hunt, fish, preserve

Till plots, dig wells, make compost and grow under cold frames. Cure and smoke your harvest so it lasts, because the ground will not give you much after the first hard frost.

  • Crops with water and fertility to manage
  • Smokehouse, drying rack, salting barrel and root cellar
  • Thirst, hunger, warmth and energy all matter
Tame cows grazing in a fenced yard beside a barn
A living ecosystem

Deer, wolves, bears and the animals you tame

Animals breed, grow old, rest at night and hunt each other. Wolves form packs and flank their prey. Win a cow's trust, ride a horse, or tame a wolf of your own, then keep your herd warm in a barn.

  • Predators hunt, starve and scavenge
  • Sneak by with Ctrl to keep wildlife calm
  • Livestock that gives milk, eggs and wool
The winter

It only gets colder

Weather, snowfall and the wildlife all worsen as the season runs out. Early nights are cold. The last ones are brutal.

DAY 1

LANDFALL

Mild days, cold nights. Gather, craft, light your first fire.

FROM DAY 6

FIRST SNOW

Patches of white creep across the grass. Harvest before it is buried.

BY DAY 22

THE DEEP COLD

Snow stays. Clothes, roofs and fires are the difference between life and death.

FINAL DAYS

BLIZZARD

Whiteout storms, howling wind and a captain who is nowhere in sight.

Depth

Skills, metals and a very big crafting tree

Everything you do trains you. Levels unlock recipes and buildings, and anything you have not unlocked yet stays hidden until you earn it.

9skills, from Building to Medicine
4attributes that grow as you play
6metal tiers, stone to steel
30real days of winter
The skills screen
Progression

You are what you practise

Chop to get stronger, sprint to get faster, craft to learn faster. Building, crafting, farming, survival, smithing, combat, stealth, medicine and cooking each have their own ladder.

  • Smelt tin, copper, bronze, iron and steel
  • Forge tools, weapons and armour
  • Leather, fur, wool and iron clothing
The autopilot schedule
Autopilot

Set a schedule, then go live your life

Your survivor plans their own day: twelve two-hour slots, each mapped to an activity. They will gather what a recipe needs, keep minimum stocks, tend a farm and treat the wounded. Pick the controls back up whenever you like.

  • Reflexes for cold, thirst, hunger and danger
  • Minimum-stock rules for your supplies
  • Helps with sites on land you share
Ways to play

Alone, with friends, or against them

Single player is just a private server, so every feature works the same in multiplayer. Host from the menu or run the dedicated server on an always-on machine for a world that truly never sleeps.

SURVIVE

Last until the match ends as the weather worsens and the animals grow fierce. Stay down too long without treatment and you die.

ENDLESS

A calm, never-ending world: fixed weather, no deaths, and no clock. Build the farm or the fortress you always wanted.

LAST MAN STANDING

PvP on the island. Claim land to stay safe, arm up, and be the last one on your feet. Fallen players come back as wolves.

Release

Coming soon to Steam

Surviving the Season is on its way to Steam. The store page will go live soon, and wishlisting it is the best way to hear about launch. Until then, you can follow development on GitHub.

STEAMWishlist link coming soon FOLLOW ON GITHUB
WindowsLinuxmacOS

More storefronts may follow after launch.

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